Production Diary – Things To Remember

No chronological logic here. Just stuff.

Fusion seems like a nice program so far. The depth blur still leaves something to be desired though. It makes weird ghosting around hard edges. It seems like we will be able to get a better plugin for it however, so it will probably be fine.

We began animation a couple of weeks ago. It was a bit hard to get back into it and it took a while to get control over my curves again. Or at least, as much control back as I used to have. Also I tend to forget the entire workflow of blocking, posing, breakdowns, refinement and overlap.
I was never to fond of having poses on stepped keys and then going to smooth/flat tangents so I am trying to work with having them on flat from the beginning. I see the problems inherent in having the computer giving you an estimate movement, because it is so easy to just use that and call it a day, when your animation could have been so much better if you used more time on making a real break down. But on the other hand, I always felt that going from stepped to spline was to timeconsuming and to much curve manipulation was needed. I am willing to admit that this is probably due to my keys not being good enough to begin with and that I just need to think more about the final animation while working, but this new way seems to be working for me so I’ll stick with it for the time being.

Comments are closed.