About Me

This is my face.This was my face 3 years ago, when I was young and beautiful.

Since you are here I am going to assume that you are at least a little interested in who I am. Please note that this text is 3 years old because I have never gotten around to updating it. Except right now, obviously.

My name is Kennet Haunstrup and I have just finished my education as a Character Animator at The Animation Workshop in Denmark, which means that now the hard part begins. Before that I spend a couple of years running around and drawing. Well, not so much running around as sitting still on my butt but if I had been the running type I am sure that is what I would have done. Before that I took a technical college education and before that I played a lot of some things and a little of everything. Before that I was born. This was back in the beginning of 1982.

I have played and worked with computers and graphics for as long as it matters, meaning that I can remember a time when I didn’t, but I can’t exactly remember what I did instead. I have done some commercial work for a couple of companies, but mainly I concentrate on school and all the things I also want to do. Animation is my primary area at the moment, but I have also done a lot of modeling and lately I have found a worrying interest in rigging as well.

I started this site a while back because I had gotten the belief that having a website was somehow “Cool” and then I would also have a place to show my work online. Nobody ever came to look, but that’s of secondary concern. Later when blogging was beginning to gain in popularity I figured that I wanted one of those as well. I don’t really feel like I have anything to justify any of it yet, other that to say that I can, therefore I do. This seems to be a common mentality on the internet, which has made me consider stopping.

You can reach me by e-mail at kennethaunstrup at gmail dot com

Curriculum Vitae:

Work Experience:

Currently: 3D guy at Mark Film.

Fall 2008: Science Animation at CTK Studio. A movie about SEROA.

January-March 2008: Catharsis (Animation, Camera Mapping, Effects) A 2d animated movie at the National Film School of Denmark.

Fall 2007: Animation Intern at Telltale Games in California

Spring 2007: Girl and Robot (Animation, Modeling, Texturing, Rigging, Lighting, Rendering) Bachelor Project about a girl who is building her own robot.

Winter 2006: Freelance illustrator for LEGO (Thumbnails, Illustration, Clean-up)

Fall 2006: Memoria (Animator and communication lead for the animation group) A 2d animated psychological horror movie at the National Film School of Denmark.

August 2006: Diabetes 2 Infomercial (Animator, Modeling, Rigging in 3ds max) Animation for the Danish Health Department

Summer 2006: Freelance illustrator for LEGO Educational (Storyboard, Illustration, Clean-up)

March 2006: Presence (Lead Animator) A game production under The Danish Academy for Digital Interactive Entertainment (DADIU).

Education:

2004-2007: Bachelor of Arts in Character Animation at The Animation Workshop, The University College of Western Denmark

Spring 2004: 3d animation course at the media school in Viborg using 3ds MAX and Character Studio

2002-2003: Attending the Drawing Academy at The Animation Workshop

2001: Finished High-School with a specialty in visual communication

Software Proficiency:

High:
Maya (animation, modeling, rigging)
Adobe Photoshop

User:
3ds MAX (modeling, texturing, rigging, animation, rendering)
Maya (Lighting, Rendering)
Digital Fusion
Adobe Premier
Adobe After Effects
Adobe Encore
Plastic Animation Paper

Beginner:
Adobe Illustrator
Macromedia Flash
Dreamweaver
Discreet Combustion

And knowledge of numerous other small useful programs. I am also quick at picking up new software if needed.

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