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	<title>Comments for kuro.dk</title>
	<atom:link href="http://kuro.dk/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kuro.dk</link>
	<description>kuro is the old black</description>
	<lastBuildDate>Fri, 05 Aug 2011 12:00:26 +0000</lastBuildDate>
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		<title>Comment on It&#8217;s old drawing time again! by Tore</title>
		<link>http://kuro.dk/2011/01/its-old-drawing-time-again/#comment-12558</link>
		<dc:creator>Tore</dc:creator>
		<pubDate>Fri, 05 Aug 2011 12:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=639#comment-12558</guid>
		<description>nice drawing. U will soon run out of old drawings so u need to start making new ones! :P</description>
		<content:encoded><![CDATA[<p>nice drawing. U will soon run out of old drawings so u need to start making new ones! <img src='http://kuro.dk/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Maya and the Corrective Blendshape by Omnis</title>
		<link>http://kuro.dk/2009/05/maya-and-the-corrective-blendshape/#comment-4386</link>
		<dc:creator>Omnis</dc:creator>
		<pubDate>Fri, 13 Aug 2010 09:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=540#comment-4386</guid>
		<description>man.. you&#039;re right &gt;_&lt; seemed too cool to be true..
I will try doing a couple more tests text time I decide to publish a tutorial..hehe
corrective blendshapes..aarr</description>
		<content:encoded><![CDATA[<p>man.. you&#8217;re right &gt;_&lt; seemed too cool to be true..<br />
I will try doing a couple more tests text time I decide to publish a tutorial..hehe<br />
corrective blendshapes..aarr</p>
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		<title>Comment on Maya and the Corrective Blendshape by Roy</title>
		<link>http://kuro.dk/2009/05/maya-and-the-corrective-blendshape/#comment-3953</link>
		<dc:creator>Roy</dc:creator>
		<pubDate>Mon, 31 May 2010 03:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=540#comment-3953</guid>
		<description>@omnis:
Your method does not work. I think it falls over about the time you move the blendshape node under the tweak node. The corrective shape (on the skinned rig) does not look exactly the same as the one modelled.</description>
		<content:encoded><![CDATA[<p>@omnis:<br />
Your method does not work. I think it falls over about the time you move the blendshape node under the tweak node. The corrective shape (on the skinned rig) does not look exactly the same as the one modelled.</p>
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	<item>
		<title>Comment on Maya and the Corrective Blendshape by omnis</title>
		<link>http://kuro.dk/2009/05/maya-and-the-corrective-blendshape/#comment-3822</link>
		<dc:creator>omnis</dc:creator>
		<pubDate>Sat, 01 May 2010 00:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=540#comment-3822</guid>
		<description>I searched everywhere for a simplier method for my corrective blendshapes.. at the end I figured it out by myself.. even though I&#039;m sure someone else is using the same strategy :) TRY IT

-duplicate the skinned mesh.
-create a blend shape into the duplicated mesh containing the original mesh(the skinned one).
-set this blendshape to 1 from the channel box.
-change pose on the skinned mesh (example: rotate arm) so that the duplicated mesh will assume this same pose (because of the blendshape).
-into the inputs of the duplicated mesh, move the blendshape under the input &quot;tweak&quot;.

NOW you can model the duplicated mesh with the rotated arm directly. Fix the shape as you think it should be.

-change back the original mesh&#039;s pose (arm is back to its normal position)
-delete the history on the duplicated mesh
-apply the duplicated mesh as a Corrective Blendshape on the skinned besh.</description>
		<content:encoded><![CDATA[<p>I searched everywhere for a simplier method for my corrective blendshapes.. at the end I figured it out by myself.. even though I&#8217;m sure someone else is using the same strategy <img src='http://kuro.dk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  TRY IT</p>
<p>-duplicate the skinned mesh.<br />
-create a blend shape into the duplicated mesh containing the original mesh(the skinned one).<br />
-set this blendshape to 1 from the channel box.<br />
-change pose on the skinned mesh (example: rotate arm) so that the duplicated mesh will assume this same pose (because of the blendshape).<br />
-into the inputs of the duplicated mesh, move the blendshape under the input &#8220;tweak&#8221;.</p>
<p>NOW you can model the duplicated mesh with the rotated arm directly. Fix the shape as you think it should be.</p>
<p>-change back the original mesh&#8217;s pose (arm is back to its normal position)<br />
-delete the history on the duplicated mesh<br />
-apply the duplicated mesh as a Corrective Blendshape on the skinned besh.</p>
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	<item>
		<title>Comment on Sex in sci-fi by Kennet</title>
		<link>http://kuro.dk/2010/03/sex-in-sci-fi/#comment-13395</link>
		<dc:creator>Kennet</dc:creator>
		<pubDate>Sun, 07 Mar 2010 16:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=591#comment-13395</guid>
		<description>And made all the worse by the fact that in the very next scene he is in, he has sex with the hot daughter...</description>
		<content:encoded><![CDATA[<p>And made all the worse by the fact that in the very next scene he is in, he has sex with the hot daughter&#8230;</p>
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	<item>
		<title>Comment on Sex in sci-fi by Miss Tick</title>
		<link>http://kuro.dk/2010/03/sex-in-sci-fi/#comment-3211</link>
		<dc:creator>Miss Tick</dc:creator>
		<pubDate>Sat, 06 Mar 2010 09:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=591#comment-3211</guid>
		<description>MWAAHAHAHAAHAHAHAA.....</description>
		<content:encoded><![CDATA[<p>MWAAHAHAHAAHAHAHAA&#8230;..</p>
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	<item>
		<title>Comment on Maya and the Corrective Blendshape by Frantz</title>
		<link>http://kuro.dk/2009/05/maya-and-the-corrective-blendshape/#comment-2871</link>
		<dc:creator>Frantz</dc:creator>
		<pubDate>Tue, 09 Feb 2010 00:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=540#comment-2871</guid>
		<description>Ever heard of http://www.b-ling.com/
It works really well</description>
		<content:encoded><![CDATA[<p>Ever heard of <a href="http://www.b-ling.com/" rel="nofollow">http://www.b-ling.com/</a><br />
It works really well</p>
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	<item>
		<title>Comment on Maya and the Corrective Blendshape by Kennet</title>
		<link>http://kuro.dk/2009/05/maya-and-the-corrective-blendshape/#comment-13387</link>
		<dc:creator>Kennet</dc:creator>
		<pubDate>Wed, 27 May 2009 10:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=540#comment-13387</guid>
		<description>Hey, thanks a lot for the link. I never actually tried the poseDeformer plugin because it was a plugin and they never seem to come in versions that I need (and also, I don&#039;t trust them for some reason), but it looks like someone made it for Maya 2009 on OS X now so I will check it out next time I have some deformations to do.</description>
		<content:encoded><![CDATA[<p>Hey, thanks a lot for the link. I never actually tried the poseDeformer plugin because it was a plugin and they never seem to come in versions that I need (and also, I don&#8217;t trust them for some reason), but it looks like someone made it for Maya 2009 on OS X now so I will check it out next time I have some deformations to do.</p>
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	<item>
		<title>Comment on Maya and the Corrective Blendshape by Exsecratus</title>
		<link>http://kuro.dk/2009/05/maya-and-the-corrective-blendshape/#comment-13386</link>
		<dc:creator>Exsecratus</dc:creator>
		<pubDate>Sat, 23 May 2009 11:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=540#comment-13386</guid>
		<description>you can get poseDeformer for maya 2009 here:
http://forum.cgcharacter.com/showpost.php?s=d4729b7f6963f3b4b9b53188f4124a96&amp;p=5532978&amp;postcount=1
o/</description>
		<content:encoded><![CDATA[<p>you can get poseDeformer for maya 2009 here:<br />
<a href="http://forum.cgcharacter.com/showpost.php?s=d4729b7f6963f3b4b9b53188f4124a96&#038;p=5532978&#038;postcount=1" rel="nofollow">http://forum.cgcharacter.com/showpost.php?s=d4729b7f6963f3b4b9b53188f4124a96&#038;p=5532978&#038;postcount=1</a><br />
o/</p>
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	</item>
	<item>
		<title>Comment on A Long Time Ago by Tore</title>
		<link>http://kuro.dk/2009/03/a-long-time-ago/#comment-13383</link>
		<dc:creator>Tore</dc:creator>
		<pubDate>Fri, 03 Apr 2009 08:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://kuro.dk/?p=522#comment-13383</guid>
		<description>very nice,, u nailed the shadows and bg texture .. thumbs up</description>
		<content:encoded><![CDATA[<p>very nice,, u nailed the shadows and bg texture .. thumbs up</p>
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